Once Seeded, switching, fainting, using such moves as Rapid Spin will remove this. Some Grass type Pokémon cannot be re-seeded. The Pokémon loses 1/16th of his/her HP each turn, and the opponent gains what was lost, essentially having the same affect as a weaker, but continuous, Absorb. There are two causes of infatuation: Attract and the ability Cute Charm. Sleep Talk can call a move blocked by Disable, Gravity, Heal Block, Imprison, Taunt, Throat Chop, or Torment, by the Ability Cursed Body, or by the user's held Assault Vest Because Sleep Talk has normal move priority, a move with higher or lower priority may not be executed when it normally would. Pokémon with the ability Oblivious cannot become infatuated. It can be cured with a Mental Herb or a Red Flute. The Pokémon becomes infatuated with the opponent (who must be of an opposing gender) and is under a condition similar to confusion. Pokémon with the ability Own Tempo cannot be confused. It can also be cured by using a Persim Berry, a Bitter Berry, a Full Heal, or the Yellow Flute. Confusion can be healed by switching out the confused Pokémon. This status effect can be used even if the Pokémon is inflicted with another status condition, like Paralysis or Burn. Once confused, a Pokémon will remain so for 1 to 4 turns, and during those turns have a 50% chance of damaging themselves and being unable to perform any other action for that turn. The item King's Rock occasionally causes an opponent to flinch when the Pokémon holding it uses an attack move. It will not affect a Pokémon with the ability Inner Focus. There is no cure other than waiting for the next turn. Usually occurs as a possible secondary effect (for moves like Bite). A frozen Pokémon can be healed with Ice Heal, a Burnt Berry, or an Aspear Berry.Ī condition where the affected Pokémon is unable to use moves or attack during the turn it is affected. Ice-type Pokémon cannot be frozen, and neither can Pokémon with the ability Magma Armor. Moves such as Flame Wheel, Flare Blitz and Sacred Fire can be used even if the user is frozen these moves will thaw out the user. Fire type attacks can thaw out a frozen Pokémon more easily. Fire-type Pokémon cannot be burned, nor can Pokémon with the ability Water Veil or those behind a Substitute.Ī frozen Pokémon cannot attack, but it can thaw out in a few turns. Poison and Steel type Pokémon cannot be poisoned, nor can Pokémon that have the ability Immunity or those behind a Substitute.īurned Pokémon lose 1/8 of their maximum HP at the end of each turn in addition having their Attack stat reduced by 50%. Burned Pokémon can be healed with Burn Heal, an Ice Berry, a Kuo Berry, or a Rawst Berry. It can be cured with an Antidote, a PSNCureBerry, or a Pecha Berry. After a battle is over, the poisoned Pokémon will take damage (just like regular Poisoning). That damage increases by an additional 1/16 of the max HP each turn. The first turn, the poisoned Pokémon takes 1/16 of the maximum HP in damage. Poison and Steel type Pokémon cannot be poisoned, nor can Pokémon that have the ability Immunity or this behind a Substitute.Ī badly poisoned Pokémon is damaged every turn, but this damage increases over time. It can be cured with an Antidote, a PSNCureBerry, a Pecha Berry, or a Lum Berry. If the effect remains after the battle, the Pokémon will lose HP as the Trainer walks (1 HP of damage for every 4 steps), but after Pokémon Black and White there is no longer this effect. Electric type Pokémon cannot be paralyzed, nor can Pokémon that have the ability Limber or those behind a Substitute.Ī poisoned Pokémon loses a set amount of HP every turn. Paralysis can be cured with a Paralyze Heal, a Cheri Berry, or a Lum Berry. The status remains after battle like other major status ailments. Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.A paralyzed Pokémon has a 25% chance of not being able to attack every turn and their Speed is decreased by 50%. Yawn will have no effect on Pokémon with Insomnia or Vital Spirit.īold indicates this Pokémon receives STAB from this move. In a Triple Battle, Yawn can only target a Pokémon that's adjacent to the user. In a Double Battle, Yawn can target any Pokémon around the user. Yawn causes the target to fall asleep at the end of the next turn. The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. Lulls the foe into yawning, then sleeping the next turn.Ī huge lulls the foe into falling asleep on the next turn.
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